Artwork of Oranguru
Name Oranguru (french: Gouroutan, japonais: ヤレユータン Yareyuutan)
Types
Genus Sage Pokémon
Height 1.5 m
Weight 76 kg
Abilities
  1. Inner Focus
  2. Telepathy
  3. Symbiosis
Egg groups
  1. Field
Hatch time 5355 steps
Effort points
  • +2 Special Defense
Base experience 172 exp.
Experience at level 100 1 250 000 exp.
Gender ratio 50.0% female, 50.0% male
Color White
Capture rate 45
Descriptions
  • Sun

    Known for its extreme intelligence, this Pokémon will look down on inexperienced Trainers, so it’s best suited to veteran Trainers.

  • Moon

    Deep in the jungle, high in the lofty canopy, this Pokémon abides. On rare occasions, it shows up at the beach to match wits with Slowking.

  • Ultra Sun

    It normally spends its time meditating in the treetops. It throws Poké Balls and gives other Pokémon orders as it pleases.

  • Ultra Moon

    Oranguru don’t get along with each other, so they’re always engaging in battles of wits to decide which one is superior.

  • Sword

    With waves of its fan—made from leaves and its own fur—Oranguru skillfully gives instructions to other Pokémon.

  • Shield

    It knows the forest inside and out. If it comes across a wounded Pokémon, Oranguru will gather medicinal herbs to treat it.

Moves
Moves learned per level by Oranguru
Name Level Type Category Power Accuracy PP
Confusion 1 50 100 25
After You 4 — — 15
Taunt 8 — 100 20
Quash 11 — 100 15
Stored Power 15 20 100 10
Psych Up 18 — — 10
Feint Attack 22 60 — 20
Nasty Plot 25 — — 20
Zen Headbutt 29 80 90 15
Instruct 32 — — 15
Foul Play 36 95 100 15
Calm Mind 39 — — 20
Psychic 43 90 100 10
Future Sight 46 120 100 10
Trick Room 50 — — 5
Confusion 1 50 100 25
Taunt 1 — 100 20
After You 5 — — 15
Calm Mind 10 — — 20
Stored Power 15 20 100 10
Psych Up 20 — — 10
Quash 25 — 100 15
Nasty Plot 30 — — 20
Zen Headbutt 35 80 90 15
Trick Room 40 — — 5
Psychic 45 90 100 10
Instruct 50 — — 15
Foul Play 55 95 100 15
Future Sight 60 120 100 10
Confusion 1 50 100 25
After You 4 — — 15
Taunt 8 — 100 20
Quash 11 — 100 15
Stored Power 15 20 100 10
Psych Up 18 — — 10
Feint Attack 22 60 — 20
Nasty Plot 25 — — 20
Zen Headbutt 29 80 90 15
Instruct 32 — — 15
Foul Play 36 95 100 15
Calm Mind 39 — — 20
Psychic 43 90 100 10
Future Sight 46 120 100 10
Trick Room 50 — — 5
Moves learned by machines by Oranguru
Name TM Type Category Power Accuracy PP
Work Up TM01 — — 30
Psyshock TM03 80 100 10
Calm Mind TM04 — — 20
Toxic TM06 — 90 10
Hidden Power TM10 60 100 15
Confide TM100 — — 20
Sunny Day TM11 — — 5
Taunt TM12 — 100 20
Light Screen TM16 — — 30
Protect TM17 — — 10
Rain Dance TM18 — — 5
Safeguard TM20 — — 25
Frustration TM21 — 100 20
Thunderbolt TM24 90 100 15
Thunder TM25 110 70 10
Earthquake TM26 100 100 10
Return TM27 — 100 20
Psychic TM29 90 100 10
Shadow Ball TM30 80 100 15
Brick Break TM31 75 100 15
Double Team TM32 — — 15
Reflect TM33 — — 20
Facade TM42 70 100 20
Rest TM44 — — 10
Round TM48 60 100 15
Focus Blast TM52 120 70 5
Energy Ball TM53 90 100 10
Fling TM56 — 100 10
Charge Beam TM57 50 90 10
Brutal Swing TM59 60 100 20
Quash TM60 — 100 15
Embargo TM63 — 100 15
Payback TM66 50 100 10
Giga Impact TM68 150 90 5
Psych Up TM77 — — 10
Bulldoze TM78 60 100 20
Rock Slide TM80 75 90 10
Dream Eater TM85 100 100 15
Swagger TM87 — 85 15
Sleep Talk TM88 — — 10
Substitute TM90 — — 10
Trick Room TM92 — — 5
Nature Power TM96 — — 20
Mega Punch TM00 80 85 20
Mega Kick TM01 120 75 5
Hyper Beam TM08 150 90 5
Giga Impact TM09 150 90 5
Light Screen TM17 — — 30
Reflect TM18 — — 20
Safeguard TM19 — — 25
Rest TM21 — — 10
Rock Slide TM22 75 90 10
Snore TM24 50 100 15
Protect TM25 — — 10
Attract TM31 — 100 15
Rain Dance TM33 — — 5
Sunny Day TM34 — — 5
Facade TM39 70 100 20
Brick Break TM43 75 100 15
Imprison TM44 — — 10
Payback TM57 50 100 10
Fling TM59 — 100 10
Trick Room TM70 — — 5
Wonder Room TM71 — — 10
Magic Room TM72 — — 10
Round TM76 60 100 15
Bulldoze TM81 60 100 20
Psychic Terrain TM91 — — 10
Brutal Swing TM97 60 100 20
Thunderbolt TR08 90 100 15
Thunder TR09 110 70 10
Earthquake TR10 100 100 10
Psychic TR11 90 100 10
Substitute TR20 — — 10
Psyshock TR25 80 100 10
Endure TR26 — — 10
Sleep Talk TR27 — — 10
Encore TR30 — 100 5
Shadow Ball TR33 80 100 15
Future Sight TR34 120 100 10
Taunt TR37 — 100 20
Trick TR38 — 100 10
Calm Mind TR49 — — 20
Focus Blast TR64 120 70 5
Energy Ball TR65 90 100 10
Nasty Plot TR68 — — 20
Zen Headbutt TR69 80 90 15
Foul Play TR81 95 100 15
Stored Power TR82 20 100 10
Ally Switch TR83 — — 15
Work Up TR85 — — 30
Work Up TM01 — — 30
Psyshock TM03 80 100 10
Calm Mind TM04 — — 20
Toxic TM06 — 90 10
Hidden Power TM10 60 100 15
Confide TM100 — — 20
Sunny Day TM11 — — 5
Taunt TM12 — 100 20
Light Screen TM16 — — 30
Protect TM17 — — 10
Rain Dance TM18 — — 5
Safeguard TM20 — — 25
Frustration TM21 — 100 20
Thunderbolt TM24 90 100 15
Thunder TM25 110 70 10
Earthquake TM26 100 100 10
Return TM27 — 100 20
Psychic TM29 90 100 10
Shadow Ball TM30 80 100 15
Brick Break TM31 75 100 15
Double Team TM32 — — 15
Reflect TM33 — — 20
Facade TM42 70 100 20
Rest TM44 — — 10
Round TM48 60 100 15
Focus Blast TM52 120 70 5
Energy Ball TM53 90 100 10
Fling TM56 — 100 10
Charge Beam TM57 50 90 10
Brutal Swing TM59 60 100 20
Quash TM60 — 100 15
Embargo TM63 — 100 15
Payback TM66 50 100 10
Giga Impact TM68 150 90 5
Psych Up TM77 — — 10
Bulldoze TM78 60 100 20
Rock Slide TM80 75 90 10
Dream Eater TM85 100 100 15
Swagger TM87 — 85 15
Sleep Talk TM88 — — 10
Substitute TM90 — — 10
Trick Room TM92 — — 5
Nature Power TM96 — — 20
Weaknesses
x2.0
x2.0
x1.0
x1.0
x1.0
x1.0
x1.0
x1.0
x0.0
x1.0
x1.0
x1.0
x1.0
x1.0
x0.5
x1.0
x1.0
x1.0