Artwork of Togedemaru
Name Togedemaru (french: Togedemaru, japonais: トゲデマル Togedemaru)
Types
Genus Roly-Poly Pokémon
Height 0.3 m
Weight 3.3 kg
Abilities
  1. Iron Barbs
  2. Lightning Rod
  3. Sturdy
Egg groups
  1. Field
  2. Fairy
Hatch time 2805 steps
Effort points
  • +2 Attack
Base experience 152 exp.
Experience at level 100 1 000 000 exp.
Gender ratio 50.0% female, 50.0% male
Color Gray
Capture rate 180
Descriptions
  • Sun

    The spiny fur on its back is normally at rest. When this Pokémon becomes agitated, its fur stands on end and stabs into its attackers.

  • Moon

    The long hairs on its back act as lightning rods. The bolts of lightning it attracts are stored as energy in its electric sac.

  • Ultra Sun

    When it’s surprised or agitated, the 14 fur spikes on its back will stand up involuntarily.

  • Ultra Moon

    Its capacity to produce electricity is somewhat limited, so it gets charged up by letting lightning strike it!

  • Sword

    With the long hairs on its back, this Pokémon takes in electricity from other electric Pokémon. It stores what it absorbs in an electric sac.

  • Shield

    When it’s in trouble, it curls up into a ball, makes its fur spikes stand on end, and then discharges electricity indiscriminately.

Moves
Moves learned per level by Togedemaru
Name Level Type Category Power Accuracy PP
Tackle 1 40 100 35
Thunder Shock 1 40 100 30
Defense Curl 5 — — 40
Rollout 9 30 90 20
Charge 13 — — 20
Spark 17 65 100 20
Nuzzle 21 20 100 20
Magnet Rise 25 — — 10
Discharge 29 80 100 15
Zing Zap 33 80 100 10
Electric Terrain 37 — — 10
Wild Charge 41 90 100 15
Pin Missile 45 25 95 20
Spiky Shield 49 — — 10
Fell Stinger 53 50 100 25
Tackle 1 40 100 35
Nuzzle 1 20 100 20
Defense Curl 5 — — 40
Charge 10 — — 20
Thunder Shock 15 40 100 30
Fell Stinger 20 50 100 25
Spark 25 65 100 20
Pin Missile 30 25 95 20
Magnet Rise 35 — — 10
Zing Zap 40 80 100 10
Discharge 45 80 100 15
Electric Terrain 50 — — 10
Wild Charge 55 90 100 15
Spiky Shield 60 — — 10
Tackle 1 40 100 35
Thunder Shock 1 40 100 30
Defense Curl 5 — — 40
Rollout 9 30 90 20
Charge 13 — — 20
Spark 17 65 100 20
Nuzzle 21 20 100 20
Magnet Rise 25 — — 10
Discharge 29 80 100 15
Zing Zap 33 80 100 10
Electric Terrain 37 — — 10
Wild Charge 41 90 100 15
Pin Missile 45 25 95 20
Spiky Shield 49 — — 10
Fell Stinger 53 50 100 25
Moves learned by machines by Togedemaru
Name TM Type Category Power Accuracy PP
Work Up TM01 — — 30
Toxic TM06 — 90 10
Hidden Power TM10 60 100 15
Confide TM100 — — 20
Protect TM17 — — 10
Frustration TM21 — 100 20
Thunderbolt TM24 90 100 15
Thunder TM25 110 70 10
Return TM27 — 100 20
Double Team TM32 — — 15
Reflect TM33 — — 20
Facade TM42 70 100 20
Rest TM44 — — 10
Attract TM45 — 100 15
Thief TM46 60 100 25
Round TM48 60 100 15
Fling TM56 — 100 10
Charge Beam TM57 50 90 10
Payback TM66 50 100 10
Giga Impact TM68 150 90 5
Volt Switch TM72 70 100 20
Thunder Wave TM73 — 90 20
Gyro Ball TM74 — 100 5
Poison Jab TM84 80 100 20
Grass Knot TM86 — 100 20
Swagger TM87 — 85 15
Sleep Talk TM88 — — 10
U-turn TM89 70 100 20
Substitute TM90 — — 10
Wild Charge TM93 90 100 15
Pin Missile TM07 25 95 20
Hyper Beam TM08 150 90 5
Giga Impact TM09 150 90 5
Thunder Wave TM14 — 90 20
Reflect TM18 — — 20
Rest TM21 — — 10
Thief TM23 60 100 25
Snore TM24 50 100 15
Protect TM25 — — 10
Attract TM31 — 100 15
Facade TM39 70 100 20
Swift TM40 60 — 20
Helping Hand TM41 — — 20
Bounce TM52 85 85 5
U-turn TM56 70 100 20
Payback TM57 50 100 10
Assurance TM58 60 100 10
Fling TM59 — 100 10
Round TM76 60 100 15
Volt Switch TM80 70 100 20
Electroweb TM82 55 95 15
Electric Terrain TM90 — — 10
Eerie Impulse TM93 — 100 15
Thunderbolt TR08 90 100 15
Thunder TR09 110 70 10
Agility TR12 — — 30
Substitute TR20 — — 10
Reversal TR21 — 100 15
Endure TR26 — — 10
Sleep Talk TR27 — — 10
Encore TR30 — 100 5
Iron Tail TR31 100 75 15
Gyro Ball TR52 — 100 5
Poison Jab TR57 80 100 20
Zen Headbutt TR69 80 90 15
Iron Head TR74 80 100 15
Grass Knot TR77 — 100 20
Electro Ball TR80 — 100 10
Work Up TR85 — — 30
Wild Charge TR86 90 100 15
Work Up TM01 — — 30
Toxic TM06 — 90 10
Hidden Power TM10 60 100 15
Confide TM100 — — 20
Protect TM17 — — 10
Frustration TM21 — 100 20
Thunderbolt TM24 90 100 15
Thunder TM25 110 70 10
Return TM27 — 100 20
Double Team TM32 — — 15
Reflect TM33 — — 20
Facade TM42 70 100 20
Rest TM44 — — 10
Attract TM45 — 100 15
Thief TM46 60 100 25
Round TM48 60 100 15
Fling TM56 — 100 10
Charge Beam TM57 50 90 10
Payback TM66 50 100 10
Giga Impact TM68 150 90 5
Volt Switch TM72 70 100 20
Thunder Wave TM73 — 90 20
Gyro Ball TM74 — 100 5
Poison Jab TM84 80 100 20
Grass Knot TM86 — 100 20
Swagger TM87 — 85 15
Sleep Talk TM88 — — 10
U-turn TM89 70 100 20
Substitute TM90 — — 10
Wild Charge TM93 90 100 15
Weaknesses
x0.5
x1.0
x0.5
x0.5
x0.5
x2.0
x2.0
x0.25
x1.0
x0.5
x4.0
x0.5
x0.5
x0.0
x0.5
x0.5
x0.25
x1.0